LuaStateProxy:Execute
Schedules code execution on this Lua state.
Syntax
state:Execute(source: string, ...: any) -> ()Parameters
| Parameter | Type | Description |
|---|---|---|
source | string | The Luau code to execute |
... | any | Arguments passed to the script |
Returns
This method does not return a value.
Description
LuaStateProxy:Execute runs Luau source on the selected state and passes additional arguments through ....
Example
local state = getluastate()
state:Execute([[
print("Executed on state:", ...)
]], "arg1", "arg2")Execute on Actor State
local actorState = assert(getactorstates()[1], "No active actor state")
actorState:Execute([[
print("Running on actor state!")
print("Arguments:", ...)
]], "test", 123)Pass Data to State
local gameState = assert(getgamestate(), "Game state is not available")
local data = {
message = "Hello",
value = 42
}
gameState:Execute([[
local data = ...
print("Message:", data.message)
print("Value:", data.value)
]], data)Setup Code on New States
on_actor_state_created:Connect(function(actor)
local state = getluastate(actor)
state:Execute([[
-- Setup code runs before any scripts
print("State initialized!")
_G.setupComplete = true
]])
end)Notes
- Arguments are passed via varargs (
...) - Useful for running setup code on another state
Related Methods
LuaStateProxy:GetActors- Get actors for this stategetluastate- Get state for an actor