firetouchinterest
Triggers a Touched or TouchEnded event between two parts.
Syntax
firetouchinterest(part: BasePart, target: BasePart, toggle: boolean | number) -> ()Parameters
| Parameter | Type | Description |
|---|---|---|
part | BasePart | The touching part |
target | BasePart | The part to touch |
toggle | boolean or number | false/0 starts touch; true/1 ends touch |
Returns
This function does not return a value.
Description
firetouchinterest simulates a touch between two parts, firing the Touched or TouchEnded events without physical contact.
Example
local firstPart = Instance.new("Part")
firstPart.Parent = workspace
local targetPart = Instance.new("Part")
targetPart.Parent = workspace
-- Simulate touch start
firetouchinterest(firstPart, targetPart, 0)
-- Simulate touch end
firetouchinterest(firstPart, targetPart, 1)
firstPart:Destroy()
targetPart:Destroy()Touch and Release
local function touch(part, target)
firetouchinterest(part, target, 0) -- Touch
task.wait()
firetouchinterest(part, target, 1) -- Release
end
local character = game:GetService("Players").LocalPlayer.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local targetPart = workspace:FindFirstChild("TouchTarget")
if rootPart and targetPart and targetPart:IsA("BasePart") then
touch(rootPart, targetPart)
endCollecting Items
local function collectTouchParts(parent)
local character = game:GetService("Players").LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
if not hrp then
return
end
for _, part in ipairs(parent:GetChildren()) do
if part:IsA("BasePart") then
firetouchinterest(hrp, part, 0)
task.wait()
firetouchinterest(hrp, part, 1)
end
end
endNotes
- Toggle:
falseor0starts touch;trueor1ends it - Both events should be fired for proper simulation